Unity • Game Dev

DOTS

Feb 2018

DOTS

Some more data

Here is some additional data Here are a few items from exploring the Unity Data-Oriented Tech Stack

Spawning 50,000 independently navigating vehicles
Hybrid ECS physics with Unity physics
Initial test of hybrid physics and ragdolls
Full DOTS pathfinding and navigation
One of the Unity examples
Rewrote their example using chunk iteration to achieve an extra 10+ fps